Whaa? Now there's a second bright light on dwarf planet Ceres
Whaa? Now there's a second bright light on dwarf planet Ceres
The latest images
from NASA's Dawn spacecraft reveal a second mysterious bright spot on
the surface of Ceres. Perhaps it's a giant Ceresian welcome sign?
Could
dwarf planet Ceres be watching us watching it? As NASA's Dawn
spacecraft approaches the largest object in the asteroid belt between
Mars and Jupiter, it seems to be lighting up. Not long after images of
Ceres revealed a strange reflective spot, another dimmer one came into
view in the latest NASA images, giving the appearance of a spooky pair of eyes peering back at Dawn.
So
what's going on here? Metallic mineral deposits? The local ice skating
rink on an improbably shiny frozen lake in the bottom of a huge crater? A
giant Ceresian mirror or solar farm?
"Ceres' bright spot
can now be seen to have a companion of lesser brightness, but apparently
in the same basin. This may be pointing to a volcano-like origin of the
spots, but we will have to wait for better resolution before we can
make such geologic interpretations," said UCLA's Chris Russell,
principal investigator for the Dawn mission, in a statement Wednesday.
As
Dawn gets closer, the images sent back of Ceres become more clear and,
frankly, more weird. The above image with the two bright spots was taken
from about 29,000 miles from the surface of the dwarf planet. Dawn will
continue its approach until March 6, when it will enter orbit around
Ceres to get better views for a period of 16 months.
In the coming
months, those strange bright spots should come more into focus, as
should the underlying nature of Ceres, which many believe may be hiding more freshwater than we have here on Earth.
Better
resolution of the spots should be revealed to NASA in days (not
months), as the probe is supposed to begin its orbit of Ceres on Mar. 6,
only five days from now. I'd like to see an update here by then.
Reflection? Really? Look at where the sunlight is hitting the planet.
Whatever is reflecting the light would have to be sitting at a near 45
degree angle at the bottom of that crater to shine the light so brightly
back at the probe the way it is. Plus, if u look closely, the shadow
from the rim of the crater is still covering 3/4 of the crater and the
first "relection" entirely.
It is just wonderful that we can reach out to such distant places and
not much more the 100 years ago we were almost blind when it came to
anything off earth. I will add a bit of levity here. ( I
hope its not Doctor Evil pointing a laser canon at us operated by Mini
Me )
I
will bet it is an electrical discharge machining the center of the
crater. That is why it now has a companion, the charge is spreading.
Should be interesting to see this happening at an orbital angle. The
effect might be ground level spark erosion or perhaps it is elevated to a
degree. Good chance it will swamp the orbital camera's pixels because
of it's brightness. It is electrical.
We might also see dust and debris lifted off the surface - that would
be interesting too. If this turns out to be the case - then remember
this post and go to ThunderboltsProject channel on YouTube. We live in
an electrified universe - it may be time to acknowledge it.
Water
has been proven prevalent in the outer reaches of our solar system.
There will probably be 10,000 different theories and opinions about this
phenom\enon
@wildwolf93402@wildwolf93402 Ceres
and Vesta are high in water ice and metallic minerals. Vesta has what
looks like vast mining tracks leading to a structure that has many
rectangular structures circling it. These photos can be seen on the NASA
website along with the explanation "there is no know geological process
that could have created these structures, and their origin is unknown."
Everybody
is saying 'reflection' but, I'm a professional special effects artist
and that explanation is completely insufficient and I just don't buy it.
In my estimation this is either a camera anomaly (which I really hope
it's not) or this is something brand new we have never seen before and
will be the scientific discovery of the year. (at least)
For the
few of you who keep suggesting it's a volcano... forget it, that's no
volcano either. Volcanoes are not that bright and they produce smoke and
steam an other ejected matter that would be plainly obvious. No sir,
this is really something else.
@wildwolf93402
Not saying it isn't but by their own words they don't know what it is.
And YOU DO ? And we're supposed to believe that's the only piece(s) of
ice in the whole place? Does any place else reflect ice like that? I
haven't seen it. All I'm saying is if they don't know they shouldn't
speculate.
@wildwolf93402
My imagination runs amuck when I see lights emitting from the shadows
of this planet. If it were in direct sunlight the probability of
reflection would be high but it is not. You can see the sun is
shining from the left and the lights are almost out of the suns
light.
@wildwolf93402
I'm a special effects artist and have a very keen eye for things like
this and my verdict is... Nope, that ain't no reflection, it's either a
light source or a problem with the camera.
Why the quote "Ceres
revealed a strange reflective spot" when nobody knows what it is?
Couldn't it be self illuminating from something just as easily as
reflecting something? Does anybody expect NASA or anybody else tied to
this to tell us the truth about what it is? Wouldn't be surprised if the
camera "breaks" as it gets closer. Couldn't they point Hubble at it?
@fldinosaur Of course they'll tell us the truth about this, especially
if it is "self-illuminating," which of course is extremely unlikely.
First, because they have no reason not to, and second, because evidence
of "self-illumination" and all that implies would guarantee them more or
less unlimited funding forever.
@Snate56
Yes, just like we have rocks that came from Mars on
earth. I'd almost expect someone to say that a meteor hit the
earth and ejected a building into space and it landed on Ceres...
If the scientists say so, I guess that's what it is.
My
guess is a frozen material, most likely water. It's tremendously
unlikely to have such a large metallic area with such a smooth surface
that the light is reflect back in the same direction across the whole
surface. It's also unlikely for frozen methane or CO2 to be so
reflective.
But wouldn't it be cool if it were? Maybe some ancient rover from a long gone civilization?
Don't
but into the fear mongering put forth from Hawking and the like. Fear
of being conquered by an advanced alien race is illogical. Interstellar
distances are so great that if an alien can simply reach us, they
already possess an essentially unlimited supply of energy and resources,
meaning there is nothing we, or our planet, could offer that would be
worth the hassle of whatever feeble fight we'd be capable of.
And
I don't buy that we'd be the equivalent of ants, whom they'd step on
without a single thought. We've harnessed the atom, we've achieved
modest space travel, we can communicate in the universal language of
math. If they have their resource needs met, and they're still
traveling the universe, it would likely be for pure curiosity.
So yea, its not an alien craft, but deep down, I really want it to be.
Can't wait till they find life somewhere else in the solar system. It
would be absolutely rad if they find a super intelligent race of
humanoids living in Ceres underwater and they are just powering up some
cities in the surface. After we get in contact they offer us help to
make our planet more liveable in exchange of living here with us and
establish their own cities within Earth
Something
Fishy going on here... WHY should it take MONTHS for the Dawn
spacecraft, to fly measly 29.000 miles??? And can a piece of rock,
only 590 mi in diameter, really have internal pressure high
enough, to create active volcanoes on the surface?!!!? Just a
Thought :/
@cph_lava
Both objects- Ceres and the spacecraft Dawn- are moving. Dawn is slowly
overtaking Ceres on a trajectory that will allow dawn to orbit the
asteroid.
It's
not taking months to fly 29000 miles, its coming in at a very high rate
of speed and needs to slow down through a series of elliptical orbits
before it can settle into lower orbit, which will be 29000 miles closer
than it is now. That's what will take months. Can't just travel in
straight lines in arbitrary directions in space... At least we can't.
For Samsung, Galaxy S6 needs to hit with a big bang
For Samsung, Galaxy S6 needs to hit with a big bang
Samsung,
battling to hold on to its lead in the smartphone market, needs to win
back consumers from Apple with its next big thing. But will the new
Galaxy S6 be big enough?
Samsung,
set to debut new models of its top-of-the-line smartphone, needs to
offer a design that convinces people to do something they didn't do the
last time the Galaxy was updated: buy them.
After leading the
smartphone market for the past four years, Samsung has seen its profit
slide as customers have defected to rival Xiaomi in China, Micromax in
India and Apple nearly everywhere else. In the global smartphone market,
Samsung tied with Apple as the No. 1 vendor in the fourth quarter of
2014 -- a competitor it had crushed not too long ago.
With the
new Galaxy S6, set to debut on Sunday at Mobile World Congress in
Barcelona, Samsung is expected to deliver two versions of the smartphone
that incorporate sleeker materials, like metal, versus its previous
plastic designs. And at least one model is believed to sport a curved
display that wraps around the sides of the device. The South Korean
electronics maker may also unveil a mobile payments service that rivals
the Apple Pay service introduced last year along with the iPhone 6 and 6
Plus.
Overall, the
smartphones are expected to be a drastic upgrade from its current Galaxy
S5, which was snubbed by reviewers -- and consumers -- for being too
similar to the S4. For Samsung to reclaim its position, or at least stop
its freefall, it needs to offer something different. And even more than
that, Samsung has to prove it's listening to what consumers want --
sleeker designs, less bloatware and software features people actually
use.
"This
new device is absolutely critical in terms of getting momentum going
again, turning things around and proving Samsung has still got it and
can deliver a killer device," said Jan Dawson, an analyst with Jackdaw
Research.
Samsung's rise
Even before Samsung launched its
popular Galaxy S3 in early 2012, the company was already riding high in
the mobile phone market. The Galaxy S2, released the year before, helped
Samsung take the crown from Nokia as the world's biggest cellphone
vendor in the first quarter of 2012.
With the Galaxy S3, its
market share skyrocketed. The device was available at all US carriers at
the same time -- something very rare at the time. Rather than rely on
wireless providers to promote its products in return for exclusive
agreements, Samsung persuaded the major carriers to sell the S3 even
though they knew rivals would get the phone as well.
It didn't
show the carriers the device in advance but shared its marketing plans,
helping the carriers feel like they were part of the S3 rollout while
Samsung shouldered most of the burden for pushing its device.
Ultimately, having the same smartphone at all carriers at once helped
Samsung create a focused marketing campaign around a single product --
yes, the way Apple does -- and it's a model now emulated by HTC and LG.
While the Galaxy S4 in 2013 looked similar to its
predecessor, it sported more bells and whistles, including a TV control
app and a built-in translation tool. There was also software that tracks
users' eye movement to control the device, such as pausing a video
when the user looks away from the screen. Samsung is believed to have
sold about 40 million units of the device in the first six months on the
market, a slightly slower pace than Galaxy S3 sales.
At the same
time, Samsung pioneered so-called phablets -- large-screen devices
serving as phone-tablet hybrids. Though 2011's 5.3-inch Galaxy Note, was
initially mocked for an almost comically large display, the
bigger-screen phone appealed to consumers, especially in Asian markets.
There was a begrudging acceptance of the Note 2 in the market in 2012
and eager anticipation for the Note 3 in 2013 and the Note 4 last year.
The Note led to similar big-screen devices from rival handset vendors
including HTC and LG. Even Apple, after dismissing phablets, followed
suit last September with the 5.5-inch iPhone 6 Plus.
The
Note line appealed to buyers in many markets, but the Galaxy S remained
Samsung's most important device. Anticipation for the Galaxy S5 was
high heading into the launch a year ago, but the device didn't live up
to the hype -- or at least sales didn't.
Samsung doesn't disclose device shipments, but reports have said Samsung sold about 40 percent fewer of the Galaxy S5
than the Galaxy S4 in their first few months of availability. And
research firm Strategy Analytics estimates Samsung's smartphone market
share fell to 25 percent in 2014 from 32 percent the previous year. In
the fourth quarter, Samsung's slide and Apple's gain resulted in the two
companies sharing the No. 1 spot for the first time since late 2011,
with each holding a 20 percent share of the market after selling 74.5
million phones.
"Right now [Samsung is] consistently on a
downward trend, and that's not healthy," Current Analysis analyst Avi
Greengart said. "This is extremely important."
Samsung's struggles
Samsung
made a tactical error when it decided not to change the design of its
flagship Galaxy S phone much over the past three generations. The Galaxy
S5 looks nearly identical to 2013's Galaxy S4 and 2012's Galaxy S3.
Consumers shopping for a phone opted for an older, cheaper model instead
of buying the newest and most expensive Samsung smartphone.
The
result: Samsung is hurting. The company has posted five consecutive
year-over-year declines in quarterly operating profit. In the fourth
quarter, the IT and mobile communications division (which includes
smartphones) recorded a 64 percent drop in operating profit from the
year-earlier period, to 2 trillion won ($1.8 billion). Only 37 percent
of Samsung's operating profits came from its IT and mobile
communications business in the December quarter, compared with
two-thirds a year earlier.
Apple and the iPhone pose the biggest
threats, with the iPhone 6 and iPhone 6 Plus on their way to being two
of the best-selling smartphones of all time. And last quarter, they
helped Apple deliver the highest quarterly profit of any company --
ever. The tally: $18.04 billion for its fiscal first quarter ended in
December.
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Apple's success comes as Samsung faces stronger
competition in emerging markets. Smartphone makers Xiaomi, Micromax and
Huawei introduced devices with high-end features at low prices. In
comparison, Samsung's strategy has been to to dump older smartphones on
the market at low prices. But consumers in emerging markets didn't want
old, inferior technology -- especially when Xiaomi and others were
offering more compelling devices at the same price.
"Samsung
continues to face intense competition from Apple at the higher end of
the smartphone market, from Huawei in the middle tiers,and from Xiaomi
and others at the entry level," said Neil Mawston, an analyst with
Strategy Analytics.
Because Samsung's hardware features like
bigger screens and NFC technology, which allows users to share data or
pay for items by tapping their phones, are no longer unique, the company
has looked to software to help it stand out. But it hasn't offered
features users covet. The Galaxy S4 included apps that were considered
gimmicks, and Samsung minimized or killed off many of the items with the
Galaxy S5. This year's model is expected to go a step further, with
Samsung preloading less bloatware -- the name given to the software
features -- on its devices. Instead, buyers will be able to choose
whether to download Samsung's apps or not.
And Samsung plans to be
more thoughtful with the software and services it includes on its
devices. That likely will include a mobile payments service. In
mid-February, the company acquired LoopPay,
a startup whose technology turns existing card magnetic strip readers
into contactless payment receivers. That makes it easy for retailers to
accept mobile payments without changing their existing point-of-sale
terminals, and the LoopPay setup "has the potential to work" in about 90
percent of existing POS terminals, according to Samsung.
By comparison, Apple Pay
requires POS terminals to be equipped with NFC (near field
communications) chip technology, which allows information to be shared
when two devices are held close together. Retailers have to upgrade
their systems to take advantage of Apple Pay, Google Wallet and other
NFC-based systems.
Samsung expects device sales to improve as it
introduces new devices with slimmer designs and flexible displays that
allow the screen to wrap around the side of the device. It also expects
the expansion of faster 4G LTE wireless networks across the globe and
increased interest in emerging markets to help boost sales and profit,
Jin-Young Park, vice president of Samsung's mobile business, said during the company's earnings report last month. "We are preparing differentiated and innovative products with specialized features," he said.
And
that sets the stage for the Galaxy S6, which like all of Samsung's
other phones in the line is powered by Google's Android mobile operating
system software. Strategy Analytics' Mawston estimates Samsung will
sell more Galaxy S6 units than Galaxy S5 devices in the first year on
the market -- about 10 percent more, to be precise.
It all comes
down to how well the devices look and how well they work with new apps
and features, like the anticipated mobile payments service. If the
Galaxy S6 doesn't excite consumers, Samsung risks becoming the next
BlackBerry, a once-dominant and innovative phone maker now struggling to
survive. That's a fate no one envies.
Corrected iPhone 6 Plus's screen size at 11:45 a.m. PT.
Discuss For Samsung, Galaxy S6 needs to hit with a big bang
Need a new smartphone? You'll find it at Mobile World Congress
Need a new smartphone? You'll find it at Mobile World Congress
Mobile
World Congress starts next week in Barcelona. The largest wireless
party on the planet, MWC is famous for showcasing new smartphones and
wearables that you'll actually be able to buy.
In the yearly calendar of technology trade shows, Mobile World Congress
stands out for two very important reasons. Firstly, it focuses entirely
on mobile and wireless gadgets (which it makes it very cool already),
and, secondly, it showcases new products that are far closer to reality
than the pie-in-the-sky concepts on show at CES. In other words, most of
the gadgets that make their debut at the show will go on sale sometime
this year.
Now in its permanent home of Barcelona, Spain, Mobile World Congress
has grown far beyond its smartphone roots to include pretty much
anything that doesn't need a wire. That includes tablets, appliances and
the quickly growing world of wearable tech. What's more, almost every
big player in tech (sans Apple, of course) is there. So, naturally, a full CNET team from four countries (and writing in two languages) is currently winging their way to Barcelona to cover the show inside and out.
The big events
Though the show floor doesn't officially open until Monday, March 2,
there's plenty going on this weekend to follow. Sunday in particular
will be a long day packed to the gills with press conferences and
meetings. We'll be covering two events with live blogs and plenty of
photos and video. Here's what you need to know:
HTC should use this occasion to roll out the next version of its HTC One series. Rumored to be the HTC One M9, the device should have a metal body (naturally) and HTC's BoomSound speakers. For a full (presumed) preview, check out our HTC One M9 rumor roundup.
Besides that phone, the company may spill more devices, but we'll have
to wait and see what happens on Sunday. Catch it all on our HTC live blog hosted by Roger Cheng and Andy Hoyle.
A Samsung Unpacked
event can mean only one thing: a new Galaxy phone. Samsung hasn't
confirmed anything, of course, but a Galaxy S6 device in Barcelona would
come right on schedule (the Galaxy S5 debuted at the 2014 Mobile World
Congress). And according to the latest gossip, we may see a second device based on the Galaxy Note Edge. Check our Galaxy S6 rumor roundup for everything (we think) we know so far. To see what Samsung spills, follow along in our Samsung Unpacked live blog hosted by Roger Cheng and Jessica Dolcourt.
And everything else
Rest
assured, there will be much more to Mobile World Congress. LG got a
jump start on the show by revealing two smartwatches, the LG Urbane and the LG Urbane LTE, and four phones, the Magna, Spirit, Leon and Joy.
We'll get our hands on them once we arrive in Barcelona so stay tuned
for more. We also might see new devices from big players like Lenovo,
Alcatel, Acer, Huawei, and ZTE. Sony already pushed out one
announcement, the Xperia E4G, but the company should have more up its sleeve. Meanwhile, Motorola decided to send us the new Moto E even before we left for Barcelona.
Whatever happens will bring you all the news as soon as it comes complete with gorgeous photos and hands-on videos. Our Mobile World Congress package will have everything, so go ahead and bookmark that link now. See you Sunday!
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Virtual reality is taking over the video game industry
Virtual reality is taking over the video game industry
An
annual event in San Francisco has often been where game developers come
together to discuss design. Now it's one of the biggest showcases of
the latest VR tech.
Just
one year ago, the idea of virtual reality -- or simulated 3D worlds we
view through special goggles strapped to our face -- seemed like an
outlandish concept. Today, it's starting to come into its own.
At
the annual Game Developers Conference in San Francisco this week, game
makers, developers and some of the tech industry's largest companies
will be in attendance to discuss their latest hardware and software
designed to transport players to virtual environments.
What makes
this year different? Hollywood has used the idea in its movies for
decades. Even the technology industry has created prototypes to show
from time to time. Now, we're finally expecting to see high-profile VR
devices move closer to consumer products. GDC marks the one of the
biggest meetups when we will likely get a glimpse of the devices that
will eventually land in people's living rooms.
At last year's
show, Sony unveiled its first virtual reality device for video games.
Until then, virtual reality looked like a niche, a sideshow to the $77
billion dollar industry. With Sony's device, code-named Morpheus,
virtual reality became a star of the show.
Shortly after, Facebook bought industry posterchild Oculus VR for $2.3 billion.
That acquisition signaled to tech companies everywhere that VR wasn't
going to lose its sheen after sucking up millions of dollars in
investment, as it did in the early '90s before fading back into science
fiction.
"Because
Facebook is behind it, I think people will keep plugging away unit they
get it right," said Michael Pachter, an analyst at Wedbush Securities.
A
whirlwind of activity has followed. Mobile giant Samsung has introduced
$250 VR goggles that cradle its Galaxy-brand of smartphones, and Google
has parlayed a strange cardboard DIY headset project into VR
partnerships with LG and toymaker Mattel. Even Microsoft has some skin
in the game, albeit with a so-called augmented reality headset called
the HoloLens, which was unveiled in January and can overlay 3D images
onto everyday scenes.
The applications for VR, too, have expanded
beyond games and into film, sports, education and health care. "It's
naive to think this will be games only," Pachter said.
Not
only will GDC feature the usual players, namely Facebook's Oculus with
its prototype Rift headset, but we'll also see the game industry's
lesser known names entering the fray for the first time. Valve, known
best for its Half-Life sci-fi games and Steam online store, is set to show off a headset of its own,
called SteamVR. PC maker Razer will also have something to show, a
device called the OSVR headset, designed to let any developer put
together 3D programs and use them freely.
Scores of other,
smaller startups are in the mix as well, offering different approaches
to virtual-world making or piggybacking off others' tech to create new
applications.
As with last year, however, all eyes will be on
Sony. The company is planning to hold a press conference to discuss the
the future of its Morpheus headsets.
"They're probably going to
show us something that's final," Pachter said, but added that the device
may still not be released until next year.
VR's arrival as a
mainstream market is not full-steam ahead. There are still issues to
overcome before consumers will buy into the notion of strapping monitors
against our eyeballs -- and some skeptics, like IDC analyst Lewis Ward,
feel that VR could go the way of 3D television if it can't address
rising concerns.
For
instance, there aren't very many games out there able to showcase the
power of VR as worth our money. What we have instead are often
impressive, yet short and sweet, demos and proof-of-concepts.
"Nobody
buys a piece of gaming hardware because they think it looks cool," Ward
said. "Until there's a great experience to go along with it, the
hardware simply opens the door." For Ward, cost is secondary to what
gets us pulling out our wallets in the first place. "That's the chicken
or the egg problem."
There's also concerns about how VR will
affect our brains and our bodies. While there has not been a
considerable amount of scientific study on the neurological and physical
effects of long-term use, current systems in development have notably
caused feelings of nausea and dizziness.
The US Army refuses to use gadgets like the Oculus Rift for
those reasons in its combat simulation training, opting instead for
high-end systems to prevent sickness. Even Electronic Arts, one of the
world's biggest game developers, isn't sold yet on the idea.
"When
you look at the expansiveness of our games or the speed of our sports
games, the likelihood of motion sickness goes up dramatically," Blake
Jorgensen, EA's chief financial officer, said in January.
Of course, he noted, members of the VR community want EA to get
involved, but because it's still early the company is keeping its eyes
on the space and biding its time before making any commitments.
But
that won't stop consumers from eyeing the space with suspicion, at
least until we can all try one out for ourselves. It's that intrigue
rooted in science fiction, Ward says, that is driving the VR market
forward, not just business deals and potential product announcements.
"The
idea of virtual realities have been around for a long, long time," Ward
said. "You can call it something fundamental to the human condition
that we like the idea of exploring alternate realities."
Discuss Virtual reality is taking over the video game industry
One
day after the FCC adopted new Net neutrality rules, consumers are left
scratching their heads about what it means for their Web-surfing
experience. Has anything really changed?
When it comes to the new Net neutrality rules adopted yesterday by the Federal Communications Commission,
people think either that US regulators have liberated the Internet from
the shackles of oppressive broadband providers or that they've turned
the Internet, and the industry built around it, into an overregulated
kludge.
Well, it's not either/or.
After months of intense
debate, the FCC approved on Thursday rules that reinstate so-called Net
neutrality regulation, which is intended to protect the openness of the
Internet. The new rules replace regulation adopted by the FCC in 2010
and thrown out by a federal court last year. They're controversial
because they're based on a regulatory framework that has been used to
govern the old telephone network. For the first time since it was
adopted in 1934, that old framework now lets the government regulate
Internet or broadband service.
If you haven't been following along, Net neutrality is the idea that all traffic on the Internet should be treated equally.
That means your broadband provider, which controls your access to the
Internet, can't block or slow down your ability to use services or
applications or view websites. It also means your Internet service
provider -- whether it's a cable company or telephone service -- can't
create so-called "fast lanes" that force content companies like Netflix
to pay an additional fee to deliver their content to customers faster.
There's
no question this highly technical debate comes down to politics. On one
side, we have Democrats like FCC Chairman Tom Wheeler and President
Barack Obama, consumer advocates and Internet companies large and small
-- including Netflix, Google, Twitter and Etsy. These supporters say
Net neutrality rules are needed to make sure your broadband provider
can't exert control over where broadband customers go on the Internet --
or what they can see and when they can see it.
On
the other side are Republicans, like Sen. John Thune (R-S.D.), two of
the five FCC commissioners and large broadband service providers
including AT&T, Verizon and Comcast. They all say they're OK with
the basic rules of openness. But they fear the US will sooner or later
take a heavy-handed approach to applying utility-style regulation to
services that for 20 years have been largely unregulated, including
possibly charging fees that the companies claim will need to be passed
on to consumers.
With all that noise, some consumers may be
confused. I get it. It's not only difficult to understand what Net
neutrality actually is, but it's also challenging to understand what the
new rules will do -- and what they won't.
To help cut through the static, I've addressed some of the most common misconceptions about these new Net neutrality rules.
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1. They won't make your home broadband connection faster.
Internet
consumers didn't wake up Friday morning to find that their Internet
service has suddenly gotten faster as a result of the FCC's new rules.
The truth is the regulations don't require broadband providers to
increase network speeds. The rules don't even guarantee customers get
the speeds their Internet service providers have promised them.
The
way things work today is that if you're buying a cable, DSL or fiber
broadband connection to use in your home, you subscribe to a certain
speed of service. You can use all the data you want, but your access
will top out at the speed you've subscribed to.
If you want to
connect additional devices, you pay more for a faster connection. If you
want to access bandwidth-intensive applications, like streaming videos
from Netflix or YouTube, you go to the next tier of service, which might
cost you an additional $10, $20 or $30 a month, depending on your
broadband provider.
But there's nothing in the Net neutrality
regulations that will make broadband providers deliver faster speeds to
your home. In fact, broadband companies argue that with the additional
regulatory requirements, they may actually slow investment in new and
existing networks, which could mean networks won't get faster anytime
soon and could get slower over time. At least, that's what they say.
Time will tell if that's what they actually do in competitive markets
where customers can switch at will between Internet service providers.
The bottom line:
If you're subscribed to a 5-megabit-per-second broadband service, your
connection won't suddenly turn into a 25Mbps connection because of these
rules.
2. They won't eliminate your wireless data cap.
Thanks
to the new rules, the FCC will for the first time regulate wireless
networks the same way they treat wired connections. This means wireless
customers now benefit from the same Net neutrality protections as people
accessing the Internet from their home computer. But there's nothing in
the regulation that forces wireless operators to abandon their data
caps and return to the days of unlimited, all-you-can-eat mobile data
plans.
The bottom line:
Wireless customers have to continue monitoring their data usage every
month. If you want to use more devices on your connection or you want to
stream videos all day long, you'll still have to pony up the additional
cash each month to buy a bigger bucket of data.
3. They won't stop your wireless carrier from throttling your service when you've reached your data cap.
A
key piece of the FCC's new regulation is the "no throttling" rule. This
means broadband providers can't slow access to your favorite sites or
applications. But it doesn't necessarily prevent a wireless broadband
provider like AT&T or Verizon from slowing your entire connection to
the Internet.
Companies like T-Mobile are still allowed to offer
a data service that slows connections once customers consume a certain
amount of data each month. And AT&T and Verizon are still allowed to
slow wireless Internet connections for customers subscribed to their
older unlimited data plans -- which they have been known to do when
customers exceed a certain threshold of usage or when the wireless
networks are congested.
The FCC has taken issue with some of
these policies in the past. In Verizon's case, the agency last year
opened an investigation into how Verizon applied its "throttling" policy
only to users of its 4G services. Verizon conceded and changed its
policy.
So why doesn't the FCC's "no throttling" rule apply in
these cases? The rules the FCC adopted yesterday ban network operators
from slowing down or blocking specific applications, content or
services. If a service provider is slowing down all traffic on the
network, it's not being discriminatory. Therefore, it's not violating
the rule.
But the FCC may still take issue with some of these
policies. And on a case-by-case basis, it could determine that certain
throttling actions violate its new general-conduct rule, which forbids
service providers from interfering with a consumer's "access to the
Internet."
If wireless operators are slowing down consumers'
wireless Internet connections for any reason, the FCC's updated
transparency rule requires they disclose this policy and how they're
implementing it.
The bottom line: Wireless
operators will still be allowed to slow your mobile Internet connection
in certain instances. But they'll have to tell you that they're doing it
and why.
4. They won't create competition.
Most consumers
will tell you what they really want is more choice in terms of where
they get their broadband service. This is particularly true for home
broadband services.
Unfortunately, the Net neutrality rules won't
help add competitors to the market. In fact, the FCC voted at its
previous meeting in January to change the standard speed of broadband
from 4Mbps to 25Mbps. This means even fewer Americans have access to two
or more services that offer what the FCC considers "true broadband."
For most consumers, there's only one real broadband choice: cable.
So
what's the FCC doing to promote competition? The agency recognizes more
competition is needed in the broadband market, and it's been hard at
work crafting policy it says will help promote competition. During the
same meeting at which the Net neutrality rules were adopted, the FCC
also passed a measure that strikes down state laws limiting local
communities from expanding municipally owned gigabit networks in two
southern states. The idea is that local communities should be able to
build their own high-speed broadband networks if they want to. And they
shouldn't be prevented from doing so as the result of a state law passed
because broadband providers in a particular state want to limit
competition.
The agency is also in the midst of drafting rules for
an upcoming wireless-spectrum auction, which it says will help broaden
spectrum ownership and encourage competition in the mobile industry.
The bottom line:
The FCC's Net neutrality rules do not regulate new competition into
existence. Critics would even argue that the rules discourage
competition, because of a regulatory framework that was built for the
old telephone network. They call the regulation onerous and say it will
prevent operators from investing in their networks, and beyond that
could make it more expensive and difficult for new companies to build
networks to compete against existing players.
5. They won't improve your Friday night Netflix viewing
The
Internet is what's considered a best-effort network. This means that
once data is chopped into packets of information for transmission across
the network, all those packets have to jockey for access on that
network. Think of the Internet as a highway. And the packets of data
carrying the latest episode of "House of Cards" are the cars.
These
packets are traveling on the same highway as your neighbor's Google
searches and Instagram uploads. If everyone is using the network or
highway at the same time, your "House of Cards" packets could get stuck
in a traffic jam. And the episode you're trying to stream will freeze
and buffer.
There are two possible solutions to this problem:
your broadband provider can build a bigger highway with more lanes to
alleviate traffic jams during peak times, or it could create the
equivalent of an HOV lane to let some traffic get priority access to
move through the congestion more quickly.
The public and many
Internet companies rejected this idea of creating so-called "fast
lanes," arguing it would only intensify the congestion for the rest of
the services using the other lanes on the Internet. The FCC's Wheeler
said he heard these concerns during the open comment period on his
original Net neutrality proposal. As a result, the new rules explicitly
forbid broadband providers from offering priority service. This means
your streaming video from Netflix will still travel on the same highway
as your neighbor's Google content.
But at the same time, the rules also don't require broadband providers to build more lanes to accommodate more traffic.
What
does this mean for you? During peak times of day, your broadband
connection may still experience some congestion. What's more, because
the Internet is a series of networks (or roads), the packets of video
that make up your streaming episode of "House of Cards" could hit
traffic jams anywhere along their journey. So your Netflix video could
still be delayed due to a traffic jam, even if your local broadband
network is congestion-free.
The new rules did extend the FCC's
authority to help settle disputes between network operators that must
interconnect with each other to deliver content, like streaming video.
But there's nothing in the rules that requires broadband providers to
add infrastructure to handle larger volumes of traffic.
The bottom line:
Consumers are still likely to experience buffering and other hiccups
when accessing delay-sensitive applications, like Netflix or Skype,
during peak periods.
6. They won't stop the Comcast-Time Warner Cable merger.
In
addition to crafting new Net neutrality rules, the FCC has also
considered the proposed merger between cable giants Comcast and Time
Warner Cable.
Supporters of Net neutrality have pointed to this
merger between the nation's two largest cable operators as a reason why
Net neutrality rules are needed. They argue that as the industry
consolidates and companies like Comcast become more powerful, it's
necessary to have rules of the road in place to prevent big companies
from using their market power to dictate which applications and services
consumers can use on the Internet.
This argument may or may not
be true. But the action the FCC took Thursday won't have any effect on
whether the agency will approve the megamerger. In fact, most analysts
believe the merger will be approved by both the FCC and the Justice
Department.
The bottom line: The communications industry will keep consolidating.
7. What will change as a result of these new rules?
Nothing.
That's the whole point. The Internet has always operated on this basic
principle of openness, or Net neutrality. The decadelong debate over how
to implement Net neutrality has really been a battle to make certain a
level of openness is preserved. And the way to preserve it is by
establishing rules of the road that let ISPs, consumers and innovators
know what's allowed and what's not allowed on the Net.
This story is part of a CNET special report
looking at the challenges of Net neutrality, and what rules -- if any
-- are needed to fuel innovation and protect US consumers.